enum ClassConstants
{
    // Game Modes
    MODE_NORMAL = 0,
    MODE_FREE_SPIN = 1,

    // Notes
    NOTE_CLEO_SUBSTITUTION_2X = 0,
    NOTE_FREE_SPIN_3X = 1,

    // Multipliers
    MULTIPLIER_CLEOPATRA_SUBSTITUTE = 2,
    MULTIPLIER_FREE_SPIN = 3,
};

enum SpinResult
{
    EVT_LOSER,
    EVT_SCATTER_NEAR_MISS,
    EVT_FEATURE_NEAR_MISS,
    EVT_TWO_ANKH,
    EVT_TWO_CAT,
    EVT_TWO_EYE_OF_HORUS,
    EVT_TWO_SCARAB,
    EVT_TWO_PYRAMID,
    EVT_TWO_CLEOPATRA,
    EVT_THREE_NINE,
    EVT_THREE_TEN,
    EVT_THREE_JACK,
    EVT_THREE_QUEEN,
    EVT_THREE_KING,
    EVT_THREE_ACE,
    EVT_THREE_PYRAMID,
    EVT_THREE_ANKH,
    EVT_THREE_CAT,
    EVT_FOUR_NINE,
    EVT_FOUR_TEN,
    EVT_FOUR_JACK,
    EVT_FOUR_QUEEN,
    EVT_FOUR_PYRAMID,
    EVT_THREE_EYE_OF_HORUS,
    EVT_THREE_SCARAB,
    EVT_FOUR_KING,
    EVT_FOUR_ACE,
    EVT_FOUR_ANKH,
    EVT_FOUR_CAT,
    EVT_THREE_CLEOPATRA,
    EVT_FIVE_NINE,
    EVT_FIVE_TEN,
    EVT_FOUR_EYE_OF_HORUS,
    EVT_FOUR_SCARAB,
    EVT_FIVE_JACK,
    EVT_FIVE_QUEEN,
    EVT_FIVE_KING,
    EVT_FIVE_ACE,
    EVT_FIVE_ANKH,
    EVT_FIVE_CAT,
    EVT_FIVE_PYRAMID,
    EVT_FIVE_EYE_OF_HORUS,
    EVT_FIVE_SCARAB,
    EVT_FOUR_CLEOPATRA,
    EVT_FIVE_CLEOPATRA,
    EVT_FREE_GAMES,
    EVT_RANDOM_PROGRESSIVE_WINNER
};

enum WheelContents 
{
    NINE,
    TEN,
    JACK,
    QUEEN,
    KING,
    ACE,
    ANKH,
    CAT,
    EYE,
    SCARAB,
    PYRAMID,
    CLEO,

    // Special symbol - not in the DB but used for 
    // icon initialization during classification
	BLANK = 255,
};

// [AO 2007-11-29] Dirty Martini notes.
// The symbol tags were not updated for Dirty Martini since the code was not changed.
// For reference, the icons equivalents are:
//	Nine = Olive
//	Ten = Cherry
//	Jack = Lemon
//	Queen = Orange
//	King = Strawberry
//	Ace = Pineapple
//	Ankh = Beer
//	Cat = Wine
//	Eye of Horus = Whiskey
//	Scarab = Champagne
//	Pyramid = Bodog Coin
//	Cleopatra = Shaker
